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The Legend of Zelda: Skyward Sword Developer(s) Nintendo EAD Group 3 Publisher(s) Nintendo Director(s) Hidemaro Fujibayashi[1] Producer(s) Eiji Aonuma Series The Legend of Zelda Platform(s) Wii Release date(s) 2011[2] Genre(s) Action-adventure Mode(s) Single-player The Legend of Zelda: Skyward Sword is an action-adventure game in the Legend of Zelda series currently in development by Nintendo Entertainment Analysis and Development. Scheduled for 2011,[2] it will be released for the Wii console and will heavily use the Wii MotionPlus peripheral for sword-fighting, with a revised Wii Remote pointing system used for targeting.[3][4] Contents 1 Gameplay 2 Plot 3 Development 4 References 5 External links Gameplay Gameplay footage shown at E3 2010 The gameplay of Skyward Sword will depart from the traditional flow of alternating overworld and dungeon exploration.[5] The controls will also be revised, with swordplay based on Wii MotionPlus, allowing one-to-one motion control between the Wii Remote and the in-game sword.[6] In contrast to earlier installments, battles will not be based solely on timing attacks, but also on their location, such as the direction in which enemies are hit.[1] In addition to the sword, there will be items such as a mechanical flying beetle to grab items from a distance and drop them, a whip (as seen in Spirit Tracks) and series staples such as bombs, a slingshot, and a bow, which can also be controlled with the Wii MotionPlus.[6] A stamina meter will allow for sprinting and running up walls.[7] Drinking potions does not interrupt the gameplay anymore and the maps will be easier to read, making it harder to get lost in the game.[8] The HUD within the demo shown at E3 is subject to change and the player will have the option of turning it off.[8] Plot Skyward Sword is a prequel to Ocarina of Time.[9] The Link appearing in the game was born and raised in Skyloft, a group of islands floating above the clouds.[8][9][10] Leading an ordinary life there, he one day discovers the Skyward Sword, which leads him to another, previously unknown land beneath, ruled by evil forces.[10] Using the sword to travel back and forth between the two worlds, the mystery of why they became separated is gradually revealed to Link.[10] The Skyward Sword will turn into the Master Sword at some point in the game, and while giving Link advice, it will assume the form of the female figure in the concept art shown at E3 2009.[11] Development The development of Skyward Sword started right after Phantom Hourglass was finished and before that of Spirit Tracks had begun.[1] Until the Nintendo DS title was completed and all staff was transferred to work solely on the Wii game, director Hidemaro Fujibayashi and his team developed both games simultaneously.[1] In April 2008, Shigeru Miyamoto confirmed the Zelda team to be "forming again to work on new games",[12] and later clarified at E3 2008 that the development team has been working on a new Zelda title for the Wii.[13] However, the November issue of Official Nintendo Magazine pointed out that the developers were still in the planning stages at that time and considered a first screening at E3 2009 an optimistic prediction.[14] Artwork for the game shown at E3 2009 While the implementation of the graphics was not advanced enough to present actual footage at the show,[15] the story was already nearly completed[8] and a single piece of concept art was revealed to a select group of journalists.[16] Released to the public a few days later, the picture showed a near-adult Link with a shield in his left hand and a mysterious female figure standing at his back.[17] During an interview, Shigeru Miyamoto gave a hint on the story by pointing out that Link does not hold a sword in the illustration,[17] which raised speculation about the mysterious female actually being a personification of the Master Sword.[18] He also announced employment of the Wii MotionPlus for integral parts of the gameplay, such as sword-fighting.[16] Though support for the peripheral was dropped for a time because producer Eiji Aonuma did not feel it was effective enough, it eventually found its way back in when Miyamoto told Katsuya Eguchi to challenge Aonuma with creating swordplay similar in quality to that found in Wii Sports Resort,[19] which also resulted in Skyward Sword borrowing some of the technology from the sports game.[1] The producer later confirmed the peripheral to be mandatory for the title and described aforementioned swordplay as feeling very natural, as if Link's sword and the player's controller became one.[3] The game system was developed first this time, in favor of building the game around cutscenes.[20] Miyamoto stated that they are preparing "gorgeous" graphics for the title, which will focus on conveying the atmosphere of a real adventure again,[4] and will try to correct the flaw of too big and vacant areas in Twilight Princess[19] while maintaining and improving on the realism it portrayed.[21][22] Nintendo president Satoru Iwata revealed plans to release the game by the end of 2010,[23] and mentioned that it would debut at E3 2010.[24] At Nintendo's coinciding press conference in June 2010, it was announced that the subtitle was Skyward Sword and that the game would be delayed until 2011,[2] though the team is still aiming for a release early that year.[10] The presentation also revealed a hybrid of graphics from Twilight Princess and The Wind Waker, resulting in a style resembling a painting come to life,[25] inspired by French artist Paul Cézanne and Miyamoto's love for impressionist art.[26] One of the reasons the fully realistic visuals were dropped is to allow for more exaggerated character designs, pointing the player to the enemies' attacks and weaknesses.[8] In concordance with Super Mario Galaxy and its sequel, staff members have expressed their wish to include orchestral music in Skyward Sword, though the matter has not been thoroughly discussed and decided upon yet.[1][8] In late January 2011, it was announced that Skyward Sword was entering the final stages of completion, and will be released after the Nintendo 3DS remake of Ocarina of Time, which in turn will be available in June 2011.[27][28] References ^ a b c d e f Harris, Craig (June 16, 2010). "E3 2010: Eiji Aonuma's "Trapped in the Zelda Cage"". IGN Entertainment, Inc. Retrieved June 16, 2010.  ^ a b c Reilly, Jim (June 15, 2010). "E3 2010: The Legend of Zelda: The Skyward Sword Announced". IGN Entertainment, Inc. Retrieved June 15, 2010.  ^ a b Gantayat, Anoop (February 3, 2010). "Wii Motion Plus Exclusive Zelda Playable at E3". Retrieved June 8, 2010.  ^ a b "Corporate Management Policy Briefing / Semi-annual Financial Results Briefing Q & A". Nintendo Co., Ltd. October 30, 2009. Retrieved June 8, 2010.  ^ Robinson, Martin (November 19, 2009). "New Details on Next Zelda". IGN Entertainment, Inc. Retrieved June 8, 2010.  ^ a b Watters, Chris (June 15, 2010). "The Legend of Zelda: Skyward Sword Hands-On". GameSpot. CBS Interactive Inc. Retrieved June 16, 2010.  ^ Jackson, Mike (June 17, 2010). "E3 2010: Legend of Zelda: Skyward Sword gameplay preview". Future Publishing Limited. Retrieved August 13, 2010.  ^ a b c d e f Harris, Craig (June 15, 2010). "E3 2010: Nintendo Developer Roundtable Live Blog". IGN Entertainment, Inc. Retrieved June 16, 2010.  ^ a b Long, Neil; Scullion, Chris. "Game On – The Legend of Zelda: Skyward Sword". Official Nintendo Magazine (Future Publishing Limited) (July 2010): 49–55.  ^ a b c d "The Legend of Zelda: Skyward Sword Interview: Eiji Aonuma". GameSpot. CBS Interactive Inc. June 16, 2010. Retrieved June 18, 2010. "Now, Link resides in Skyloft and he is, again, just your average kid. He doesn't think anything unusual about living on these floating islands, but unbeknownst to Link, below the Skyloft, below this cloud cover is another land. It's a very dangerous place, it's ruled by evil forces, and one day, an event occurs that forces Link to actually travel to that land. And the subtitle, the Skyward Sword, is really the event that both reveals the land to Link and leads him on his journey. [...] So, when he gets that, that's the event, again, that reveals where Link needs to go and what he needs to do. So Link is led by this mysterious sword to the land below the clouds and back up to Skyloft and again back below, and while he is journeying back and forth between these two worlds, the mystery of why the worlds have been divided and separated becomes clear to him."  ^ Parish, Jeremy (June 15, 2010). "Notes from Nintendo's E3 2010 Developer Roundtable". UGO Entertainment, Inc.. Retrieved June 18, 2010.  ^ Parish, Jeremy (April 17, 2008). "Miyamoto on Wii Fit, Hardcore Gamers". UGO Entertainment, Inc.. Retrieved July 16, 2008.  ^ Casamassina, Matt (July 15, 2008). "E3 2008: Miyamoto Says New Zelda for Wii Progressing". IGN Entertainment, Inc. Retrieved July 16, 2008.  ^ Official Nintendo Magazine (Future Publishing Limited). November 2008.  ^ Kohler, Chris (June 12, 2009). "Q&A: Nintendo's Shigeru Miyamoto on Mario, Zelda, Project Natal and More". Wired: GameLife. Condé Nast Digital. Retrieved June 8, 2010.  ^ a b Thomas, Lucas M. (June 2, 2009). "E3 2009: Miyamoto Talks Next Zelda". IGN Entertainment, Inc. Retrieved June 8, 2010.  ^ a b Casamassina, Matt (June 4, 2009). "E3 2009: What Happened to Link's Sword?". IGN Entertainment, Inc. Retrieved June 8, 2010.  ^ Robinson, Martin; Nix (June 5, 2009). "E3 2009: First Look at New Zelda". IGN Entertainment, Inc. Retrieved July 26, 2009.  ^ a b "Iwata Asks: The Legend of Zelda: Skyward Sword". Nintendo of America, Inc. June 15, 2010. Retrieved June 16, 2010.  ^ Lindig, Steffen (May 14, 2010). "Videos: Shigeru Miyamoto interview" (in German). Gaming Media.,id335,shigeru-miyamoto.html. Retrieved June 8, 2010. "Normalerweise haben wir zuerst die Videosequenzen, und diese Sequenzen werden zu dem fertigen Produkt erweitert. Aber dieses Mal haben wir uns zuerst mit dem Spielaufbau beschäftigt. Und danach mit den Videosequenzen. Also war es diesmal umgekehrt. Daher konnten wir bisher wenig von dem Spiel zeigen. Aber kurz vor der Fertigstellung werden wir eine Menge veröffentlichen. Uns kommt es darauf an, den Spielaufbau zu optimieren und die Bedienung leichter zu machen. Wir geben uns Mühe, die Bedienung spielerfreundlich zu machen, denn "Zelda" ist kompliziert geworden. / Normally, we have the cutscenes first and we expand those scenes to a finished product. But this time, we concentrated on the game mechanisms first. And then on the cutscenes. So it was the opposite this time. That's why we haven't been able to show much of the game yet. But shortly before the completion, we'll publish a lot of material. For us, it's about optimizing the game concept and making the controls easier. We make an effort to make the controls player-friendly, because "Zelda" got complicated."  ^ Casamassina, Matt (December 8, 2009). "Nintendo: Twilight Princess 'Starting Point' for New Zelda". IGN Entertainment, Inc. Retrieved June 8, 2010.  ^ "Aonuma's Regrets For Twilight Princess". Edge Online. Future Publishing Limited. December 22, 2009. Retrieved June 8, 2010.  ^ Gantayat, Anoop (January 6, 2010). "Zelda Sequel Confirmed For 2010". IGN Entertainment, Inc. Retrieved January 6, 2010.  ^ "Third Quarter Financial Results Briefing for Fiscal Year Ended March 2010: Presentation by the President". Nintendo Co., Ltd. January 29, 2009. Retrieved June 8, 2010.  ^ Ryan, Scott; Neigher, Eric (June 15, 2010). "E3 2010: The Legend of Zelda: Skyward Sword Preview". GameSpy. IGN Entertainment, Inc. Retrieved June 16, 2010.  ^ Parish, Jeremy (June 15, 2010). "The Legend of Zelda Skyward Sword Preview". UGO Entertainment, Inc.. Retrieved June 16, 2010.  ^ "Third Quarter Financial Results Briefing for Fiscal Year Ending March 2011: Presentation by the President". Nintendo Co., Ltd. January 28, 2011. Retrieved January 28, 2011.  ^ Thorsen, Tor (March 2, 2011). "3DS Super Mario, Netflix revealed at Iwata keynote". GameSpot. CBS Interactive Inc. Retrieved March 6, 2011.  External links The Legend of Zelda portal Video games portal Nintendo E3 Network: Skyward Sword v · d · eThe Legend of Zelda series Main games The Legend of Zelda · The Adventure of Link · A Link to the Past · Link's Awakening · Ocarina of Time · Majora's Mask · Oracle of Seasons/Ages · A Link to the Past & Four Swords · The Wind Waker · Four Swords Adventures · The Minish Cap · Twilight Princess · Phantom Hourglass · Spirit Tracks · Skyward Sword Spin-off games LCD games · CD-i games · Satellaview games · Freshly-Picked Tingle's Rosy Rupeeland · Link's Crossbow Training · Irozuki Tincle no Koi no Balloon Trip  · Tingle's Balloon Fight Other media TV series · Comics · Gamebooks Universe Characters (Epona · Ganon · Link · Midna · Princess Zelda · Tingle) · Recurring enemies Related articles List of The Legend of Zelda media Book  · Category  · Portal