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Super Meat Boy Developer(s) Team Meat Distributor(s) Steam, Direct2Drive Designer(s) Edmund McMillen Tommy Refenes Composer(s) Danny Baranowsky Platform(s) Xbox Live Arcade, Windows, Mac OS X, Linux Release date(s) October 20, 2010 Xbox Live Arcade October 20, 2010 Windows November 30, 2010 (Steam) December 2, 2010 (Direct2Drive) April 6, 2011 (Ultra Edition) Mac Q1/Q2 2011 Linux 2011 Genre(s) Platform game Mode(s) Single-player Rating(s) ESRB: T PEGI: 12 Super Meat Boy is a platform game developed by Team Meat, designed by Edmund McMillen and Tommy Refenes. It is the successor to McMillen and Jonathan McEntee's flash game, Meat Boy, originally released in October 2008. Super Meat Boy was released on Xbox Live Arcade on October 20, 2010, and on Windows on November 30, 2010. Versions for Mac and Linux are planned for future release.[1] The game follows a small, skinless, cube-shaped character named Meat Boy as he attempts to rescue his girlfriend, Bandage Girl, from the villainous Dr. Fetus through over 300 levels filled with deadly hazards. The game received acclaim from critics. In 2010 it received an award for Most Challenging Game from IGN, and for Best Downloadable Game from GameSpot and GameTrailers. Critics lauded the game's precise control, unique retro art style, and the soundtrack by Danny Baranowsky. Reviewers generally praised the game's high difficulty, though some warned that not all consumers would appreciate the difficult levels. The game has been a commercial success, having sold more than 600,000 copies. Contents 1 Gameplay 1.1 Characters 2 Development and marketing 2.1 Music 3 Reception 4 References 5 External links Gameplay In Super Meat Boy, players must navigate the character through over 300 levels, while avoiding traps and hazards such as saw blades and crumbling blocks. Players take on the role of a small, skinless, cube-shaped character named Meat Boy, who must save his girlfriend, Bandage Girl, from the evil Dr. Fetus.[2] The game is divided into multiple chapters, which together contain over 300 levels.[3] Players must guide Meat Boy to the end of each level while avoiding buzzsaws, salt, and various other fatal obstacles. The player can jump and run, and can stick to walls in order to either jump off of them or to slide down them. The core gameplay, requiring fine control and split-second timing, has been compared to many traditional platform games such as Mega Man and N.[2] Levels in each chapter can be played in any order, but a certain number of levels need to be completed to access the boss stage, which unlocks the next chapter if cleared.[4] The player has an unlimited number of attempts to complete each level. If Meat Boy is killed, he immediately restarts the level, though the red blood left behind on surfaces that the player has touched remains.[4] A replay function that can be accessed after a level has been completed shows all the player's attempts at completing the level simultaneously.[5] Completing a level within a certain time will earn an "A+" grade, which unlocks a harder alternate version of the level in the "dark world", an optional set of difficult levels. Hidden stages called warp zones are accessed by finding portals in specific levels. These warp zones either feature bonus levels that have the art style of older video games and a limit of three lives, or are patterned after another indie video game.[6] The Xbox Live Arcade version features an unlockable mode called "Teh Internets", which is freely updated with new officially curated levels.[7] Similarly, the PC version has a "Super Meat World" section, which allows users to play and rate additional levels which players have created.[8] A level editor for the PC version was released on May 3, 2011. The Mac version, when released, will have access to the editor. The level editor features a level portal where users can upload created levels.[7][9] Players can also access an unsupported developer mode inside the game to edit their own levels using the "rough" tools that Team Meat used to create the game.[10] Characters Along with Meat Boy, there are several unlockable characters appearing from various video games, generally from other indie games.[6] Each character has different attributes, such as Commander Video's (Bit.Trip) ability to momentarily float in midair. These characters can be unlocked by collecting enough bandage items placed throughout the game's levels or completing certain warp zones. Some bandages can only be collected by using certain characters.[11] Some levels, such as warp zones and boss levels, can only be played with specific characters. The available characters vary depending on the version of the game played. Playable characters Character Xbox Live Arcade Windows/Mac OS X Origin Meat Boya Y Y Meat Boy Bandage Girl Y Y Meat Boy Brownieb Y Y Super Meat Boy Commander Video Y Y Bit.Trip Flywrench Y Y Flywrench Jill Y Y Mighty Jill Off Ogmo Y Y Jumper The Kid Y Y I Wanna Be the Guy Meat Ninja Y Y Super Meat Boy Alien Hominid Y Yd Alien Hominid Gish Y N Gish Pink Knight Y N Castle Crashers Tim Y N Braid Spelunky Y N Spelunky The Ninja Y N N+ Captain Viridian N Y VVVVVV Goo Ballb N Y World of Goo Headcrabc N Y Half-Life Josef N Y Machinarium Naija N Y Aquaria Runman N Y Runman Steve N Y Minecraft Tofu Boyb N Y Super Tofu Boy ^a Character has multiple variations to choose from ^b Playable via a code ^c Exclusive to Steam ^d Exclusive to Ultra Edition[12] Development and marketing The original Meat Boy is a Flash game created by Edmund McMillen and programmed by Johnathan McEntee. The game was developed over a three week period, and was released on Newgrounds on October 5, 2008.[13][14] By April 2009 it had garnered over 840,000 views at Newgrounds, and 8 million overall.[2] A map pack for the flash version was released on December 8, 2008.[15] McMillen began development of Super Meat Boy after Nintendo and Microsoft requested that he make a game for their download services, WiiWare and Xbox Live Arcade (XBLA), as they were impressed by the success of McMillen's Flash games Aether and Meat Boy.[2][14] At the time, McMillen was working on a Flash game titled Grey Matter with Tommy Refenes. Although McMillen was initially pitching a sequel to Gish or Aether to the companies, the pair decided to form Team Meat and work on an expanded version of Meat Boy instead.[14][16] Team Meat also includes soundtrack composer Danny Baranowsky and sound effects designer Jordan Fehr.[3] According to the developers, Super Meat Boy is "a big throwback to a lot of super hardcore NES classics like Ghosts 'n Goblins, Mega Man, and the Japanese version of Super Mario Bros. 2",[13] with the plot being "a mash-up of every videogame story from the early 90s".[2] The game was explicitly designed by the team to be their version of Super Mario Bros..[14] The game was designed by McMillen, who focused on level design and artwork, and Refenes, who was the programmer for the game; it was tested primarily by the pair and their families.[14][16] McMillen and Refenes lived on opposite sides of America, and met only a few times in person while working on the game. They developed the control scheme by iterating through several designs, trying to come up with something that felt fluid and logical.[16] Refenes created the game engine, rather than using a pre-built engine. The game was initially set to include around 100 levels, and to have both co-operative and competitive multiplayer modes; the multiplayer option was dropped in favor of increasing the number of levels.[2] The pair designed the game to be deliberately "retro", evoking the aesthetics of traditional platform games, but with a modern sensibility regarding difficulty: rather than a frustrating type of difficulty, they wanted the game to be rewarding and challenging; to this end they included infinite lives, quick restarts of levels, obvious goals, and short levels. They felt the replay feature transformed death in the game into a form of reward.[14] Development of Super Meat Boy began in January 2009.[2] Initially announced for WiiWare and PC, the game was set to be released in the first quarter of 2010. This was pushed back to the fourth quarter because the developers wanted more time to create extra levels in form of the dark worlds. A picture released on Team Meat's Twitter page on February 22, 2010, revealed that the game would also be released for XBLA.[17] The next day they announced that while all versions would be released in the same month, the game would be released for XBLA first due to "contractual obligations".[18] The developers were contacted by Microsoft in August 2010 with the prospect of a promotion for the game at Microsoft's 2010 Fall GameFeast XBLA promotion if the game was finished by then. As they were almost out of money, they did not believe that they could financially support themselves until the Spring event.[14] They had four months' worth of work left to complete on the game, so for the final two months they worked daily, slept five hours a night, and frequently forgot to eat—a process that McMillen has said he "would never voluntarily go through" again.[19] Due to Microsoft's low expectations for the game, Super Meat Boy was only lightly promoted. The level of promotion was not increased during the GameFeast, despite the game greatly outselling all of the other games in the event. The team described the effort required to finish the game for the promotion as "by far the biggest mistake [they] made during SMB's development".[14] The game was released on XBLA in October 2010 and on PCs via Steam and Direct2Drive a month later. The PC release went smoother from a promotional standpoint, but highlighted a great many hardware-related bugs that had been missed in testing that were quickly fixed.[14] Due to Sony's initial disinterest in the game, Team Meat entered into contractual obligations which prohibited Super Meat Boy from ever being sold on the PlayStation Network.[20] The WiiWare version was canceled due to the challenge of meeting the file size limitations imposed by Nintendo, primarily due to the expansion in the size of the game from the initial proposal.[14] Team Meat looked into releasing it as a retail Wii game, but were told by all of the third-party publishers they approached that a budget title would not be profitable so late into the Wii's lifespan.[21][22] A limited edition retail version of the PC game was released in April 2011. It included bonuses such as behind-the-scenes videos, a sample disc of the game's music, and a Super Meat Boy comic.[23] Team Meat has released several pieces of merchandise related to Super Meat Boy. These include Super Meat Boy HANDHELD, an iOS app released on April 3, 2010 and styled on a Tiger Electronics handheld, which was released as a joke after Refenes' game Zits & Giggles was pulled from the removed from the from the iTunes store following a statement by Refenes likening the iPhone to a Tiger handheld.[24][25] McMillen has also released a Super Meat Boy microgame for WarioWare D.I.Y..[26] Team Meat sells charms, plush toys, and posters related to the game,[27] as well as t-shirts, stickers, stress balls, and a limited edition Super Meat Boy comic.[28][29][30] In 2011 Voxelous released a set of four Super Meat Boy figures of Meat Boy, Bandage Girl, Brownie, and Tofu Boy.[31] Music Super Meat Boy's soundtrack was composed by Danny Baranowsky, who had previously composed the soundtracks for the indie video games Canabalt and Gravity Hook. He also composed the music for the original Meat Boy. McMillen knew of his other work, so he approached Baranowsky late in Meat Boy's development and asked him to supply whatever tracks he had on hand. For the soundtrack of Super Meat Boy, Baranowsky incorporated the music he had provided for Meat Boy into an expanded and cohesive soundtrack. He tried to ensure that the music would accompany the action on the screen without overpowering the sound effects.[32] Baranowsky was given complete freedom for the game's music, and retained all of the rights to it;[14] McMillen believed that being more invested in the game would let Baranowsky express the part of him that was "manic, obsessive, complex, and full of life". McMillen feels that the soundtrack "gets your heart rate up, complements every aspect of its gameplay, and stays with you for days".[14] On October 26, 2010, the game's soundtrack was released as a download-only album via the online Bandcamp store titled Super Meat Boy! Soundtrack. This release features 34 tracks over a duration of 1:40:07, and includes several remixes of tracks from the game.[33] On January 11, 2011, Baranowsky and Team Meat released a special edition soundtrack on Bandcamp as both a downloadble and physical release. This edition includes a second disc of songs not included in the original release, as well as additional remixes. The album, titled Nice to Meat You, has a total of 73 tracks, is 2:25:40 long, and features album artwork by McMillen.[34] Three music tracks from the game were released as downloadable content for Rock Band 3 in January 2011.[35] Nice to Meat You tracklist Disc 1 No. Title Length 1. "Boy Meats Girl"   01:04 2. "Super Meat Boy!"   00:38 3. "Forest Funk"   03:00 4. "Ballad of the Burning Squirrel"   02:51 5. "The Battle of Lil' Slugger"   02:14 6. "Betus Blues"   03:12 7. "C.H.A.D.'s Broken Wind"   03:46 8. "C.H.A.D.'s Lullaby"   02:25 9. "Can o' Salt"   03:20 10. "Rocket Rider"   03:00 11. "Fast Track to Browntown"   02:24 12. "Hot Damned"   02:54 13. "Devil N' Bass"   02:40 14. "Meat Golem"   02:45 15. "It Ends"   03:23 16. "Dr. Fetus' Castle"   03:02 17. "Larries' Lament"   02:49 18. "It Ends 2: End Harder"   03:06 19. "Carmeaty Burana"   04:25 20. "Escape!"   02:36 21. "End Credits"   01:38 22. "McLarty Party People"   03:00 23. "Meat Spin"   01:41 24. "Forest Funk RETRO"   03:00 25. "Betus Blues RETRO"   03:12 26. "Can o' Salt RETRO"   03:20 27. "Hot Damned RETRO"   02:53 28. "It Ends RETRO"   03:24 Total length: 1:17:42 Disc 2 No. Title Length 1. "A_Rival – mAEt b0y (REMIX)"   04:40 2. "Benjamin Briggs – Spoiled R0TT3N (REMIX)"   03:28 3. "Mattias Häggström Gerdt – MATTIAS' MANMEAT MIX (REMIX)"   03:25 4. "George "Android-Music" Dziov – Metal Meat (REMIX)"   03:20 5. "Inverse Phase – Boss Burger N' Chips (REMIX)"   03:33 6. "C418 – Meatcraft (REMIX)"   03:31 7. "Josh Whelchel – Power of the Meat (feat. Melinda Hershey) (REMIX)"   05:31 8. "Trailer Intro"   01:09 9. "Meat Boy (Flash) – Title"   01:14 10. "World Map Theme"   01:12 11. "Meat Fighter II"   00:27 12. "Dun Dun Dun!!!"   00:05 13. "Chapter 1 Menus"   01:08 14. "Meat Boy (Flash) – Forest"   01:43 15. "The Tragic Squirrel"   00:53 16. "Wups!"   00:02 17. "Meatroidvania"   00:06 18. "Chapter 2 Menus"   01:08 19. "...And Potatoes"   01:20 20. "Chapter 2 Cutscene Score"   00:43 21. "Chapter 3 Menus"   01:08 22. "Meat Boy (Flash) – Salt Factory"   02:53 23. "Chapter 3 Cutscene Score"   00:33 24. "Chapter 4 Menus"   01:08 25. "Chapter 4 Cutscene Score"   00:28 26. "Chapter 5 Menus"   01:08 27. "Meat Boy (Flash) – Hell"   03:24 28. "It Ends with a Whimper"   03:05 29. "???"   00:04 30. "Chapter 5 Cutscene Score"   00:17 31. "Chapter 6 Menus"   01:33 32. "Chapter 6 Cutscene Score"   00:40 33. "The End Cutscene Score"   01:25 34. "Cotton Alley Menus"   01:08 35. "4-bit Meat Boy Theme"   00:30 36. "Internets Menus"   00:51 37. "4-bit Internets Menus"   00:51 38. "8-bit Internets Levels"   01:41 39. "90's Ad Track"   01:18 40. "World Map Theme (unused)"   01:12 41. "World Map Theme 2 (unused)"   01:34 42. "Character Select Theme (unused)"   00:34 43. "Character Select Theme 2 (unused)"   01:19 44. "Demo Cutscene Score"   00:23 45. "Dun Dun Dun? (unused)"   00:04 Total length: 1:07:58 Reception  Super Meat Boy Aggregate scores Aggregator Score GameRankings 91.25% (PC)[36] 90.41% (X360)[37] Metacritic 88/100 (PC)[38] 90/100 (X360)[39] Review scores Publication Score Eurogamer 9.0/10[40] Game Informer 9.0/10[41] GamesRadar 9.0/10[5] GameTrailers 9.1/10[42] IGN 9.0/10[43] Official Xbox Magazine (UK) 10/10[44] PC Gamer UK 90%[45] X-Play [46] Joystiq [47] Super Meat Boy was critically acclaimed. The Xbox 360 version of the game currently has an aggregate score of 90/100 at Metacritic and 90.41% at GameRankings.[39][37] The Windows version has similar scores, with a 91.25% at GameRankings and 88/100 at Metacritic.[38][36] After being presented a the Penny Arcade Expo 2010, it was awarded Game of the Show by Destructoid and nominated for the same by Machinima.[48] The game received nominations for Grand Prize and Excellence in Audio at the 2010 Independent Games Festival.[49] It won the award for Most Challenging Game in IGN's Best of 2010 awards, and received nominations for Best Soundtrack and Best Retro Design.[50][51] It was voted GameSpot's Best Downloadable Console Game of 2010,[52] and won Best Downloadable Game from GameTrailers.[53] Sales have been strong, with the Xbox 360 version moving nearly 140,000 units by the end of 2010.[54] The Steam and Xbox 360 versions have sold over 600,000 copies combined as of April 2011; 400,000 of these were on Steam and the remainder on the Xbox.[55] Critics praised the game's platform elements, with specific commentary often directed at the game's difficulty. X-Play reviewer Alexandra Hall said the game had "riveting platforming action", and added "Super Meat Boy's designers are masters of their craft."[46] Henry Gilbert of GamesRadar felt the platforming was "perfect". He stated that "while it's always tough and demanding, it never feels cheap, or like the game is cheating you."[5] A reviewer from GameTrailers stated that "the difficulty rides the perfect line between driving you utterly bonkers when you fail and making you feel like a platform pro when you succeed."[42] Joystiq's Richard Mitchell echoed other reviewers' comments: "Super Meat Boy is tough, as tough as the toughest nails in the toughest universe."[47] Gilbert specifically cited the level of difficulty as the reason for not giving the game a perfect score, as while it was the core of the game, it made it inaccessible to some players.[5] Tom McShea of GameSpot praised the game's "precise control", "excellent level design", and "smooth difficulty curve".[56] Reviewer Tom Bramwell of Eurogamer warned that Super Meat Boy is "a hard game. It should make you want to throw the pad across the room."[40] Critics gave high marks to the game's unique retro art style and presentation. Official Xbox Magazine (UK)'s Mike Channel appreciated the variety found in each set of levels. He stated that "while the graphics may look crude, the presentation is exceptional. Each level has a distinct visual style."[44] Daemon Hatfield, a reviewer for IGN, noted that the game's visual presentation is unique. He commented that the warp zone levels pay tribute to classic 8-bit games. He lauded the game's soundtrack: "The rocking chiptune soundtrack is the best I've heard since Scott Pilgrim vs. The World: The Game", he stated.[43] Joe Leonard of 1UP.com noted that the game's humor and over-the-top gameplay help to calm frustrations regarding the difficulty. "Super Meat Boy's greatest strength has to be how it never takes itself too seriously—as maddening as some of the levels got, I could never stay angry at the game for too long," stated Leonard.[57] Destructoid's Jonathan Holmes stated that the game's design was of "master level craftsmanship."[58] MTV Multiplayer reviewer Russ Frushtick praised the game's visual design. He appreciated the game's cutscenes, which he noted are "hand-drawn animated [shorts] which [bear] more than a passing resemblance to a classic video game intro."[59] Meat Boy has made cameo appearances in the video games Bit.Trip Runner and Bit.Trip Fate, as well as in the XBLA game ilomilo.[60] A parody flash game, Super Tofu Boy, was released by People for the Ethical Treatment of Animals (PETA) on December 1, 2010, to promote veganism;[61] Team Meat added their own interpretation of Tofu Boy to the PC version on December 2, 2010, in response.[62] References ^ McMillen, Edmund (2011-04-05). "Super Meat Boy ultra edition is out!". Team Meat. Archived from the original on 2011-05-06. http://www.webcitation.org/5yUsiSFFD. Retrieved 2011-04-09. "Mac port will start once SMW and the editor are finished. There will also be a Linux Port."  ^ a b c d e f g Meunier, Nathan (2009-04-05). "Indie Queue: Meat Boy Gets Supersized". The Escapist. Archived from the original on 2009-06-15. http://www.escapistmagazine.com/articles/view/editorials/op-ed/5931-Indie-Queue-Meat-Boy-Gets-Supersized. Retrieved 2010-12-16.  ^ a b Adams, Ian (2010-10-19). "Interview: Super Meat Boy's Silly Take On Classic Platformers". Gamasutra. Archived from the original on 2010-11-07. http://gamasutra.com/view/news/30885/Interview_Super_Meat_Boys_Silly_Take_On_Classic_Platformers.php. Retrieved 2011-04-12.  ^ a b "Exclusive Meaty Commentary". GameTrailers. 2010-10-04. Archived from the original on 2011-05-07. http://www.gametrailers.com/video/exclusive-meaty-super-meat/705606. Retrieved 2010-12-16.  ^ a b c d Gilbert, Henry (2010-10-20). "Super Meat Boy". GamesRadar. Archived from the original on 2011-05-07. http://www.gamesradar.com/xbox360/super-meat-boy/review/super-meat-boy-review/a-2010102011228730077/g-20100831124913740028. Retrieved 2010-12-18.  ^ a b Casamassina, Matt (2009-10-14). "Super Meat Boy's Hidden Depth". IGN. Archived from the original on 2011-05-07. http://uk.wii.ign.com/articles/103/1035089p1.html. Retrieved 2010-12-16.  ^ a b Refenes, Tommy (2010-09-22). "Teh Internets!". Team Meat. Archived from the original on 2011-05-07. http://supermeatboy.com/38/Teh_Internets_/#b. Retrieved 2011-04-13.  ^ McMillen, Edmund (2011-04-01). "Super Meat World!". Team Meat. Archived from the original on 2011-05-07. http://supermeatboy.com/84/Super_Meat_World_/#b. Retrieved 2011-04-07.  ^ McMillen, Edmund (2011-05-03). "Beta Level editor is officially out on Steam!". Team Meat. 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Archived from the original on 2011-05-07. http://bluebaby.newgrounds.com/news/post/441578. Retrieved 2010-12-17.  ^ Orland, Kyle (2011-02-28). "GDC 2011: Team Meat Discusses Super Meat Boy's Nearly Lethal Development". Gamasutra. Archived from the original on 2011-05-07. http://gamasutra.com/view/news/33286/GDC_2011_Team_Meat_Discusses_Super_Meat_Boys_Nearly_Lethal_Development.php. Retrieved 2011-04-12.  ^ Sterling, Jim (2010-11-12). "No Super Meat Boy on PS3, and you can blame Sony". Destructoid. Archived from the original on 2011-05-07. http://www.destructoid.com/no-super-meat-boy-on-ps3-and-you-can-blame-sony-187645.phtml. Retrieved 2010-12-17.  ^ McWhertor, Micheal (2010-11-01). "Size Limit Spoils Super Meat Boy's November Release On WiiWare". Kotaku. Archived from the original on 2010-11-06. http://kotaku.com/#!5678896/size-limit-spoils-super-meat-boys-november-release-on-wiiware. Retrieved 2010-12-17.  ^ "Twitter / @Team Meat". Team Meat via Twitter. 2010-12-23. Archived from the original on 2011-05-07. http://twitter.com/#!/SuperMeatBoy/status/18065209377685504. Retrieved 2010-12-24. "There will not be a Wiiware version of SMB. we are looking in to retail Wii, bit its also looking grim."  ^ Caoili, Eric (2010-12-07). "Awesome Cover For Super Meat Boy's Special Edition PC Box". Game Set Watch. Archived from the original on 2011-05-07. http://www.gamesetwatch.com/2010/12/awesome_cover_for_super_meat_b.php. Retrieved 2010-12-17.  ^ Nagata, Tyler (2010-04-05). "Tiger Handheld version of Super Meat Boy is supposed to suck". GamesRadar. Archived from the original on 2011-05-07. http://www.gamesradar.com/pc/super-meat-boy/news/tiger-handheld-version-super-meat-boy-is-supposed-to-suck/a-20100405153146123067/g-20091120134115469086. Retrieved 2010-12-17.  ^ Totilo, Stephen (2010-03-19). "Apple Bans Game, Days After Developer Publicly Trashes App Store". 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Retrieved 2010-12-17.  External links Video games portal Official website Original game via Newgrounds v · d · eXbox Live Promotions Summer of Arcade 2008 Bionic Commando Rearmed  · Braid  · Castle Crashers  · Galaga Legions  · Geometry Wars: Retro Evolved 2 2009 'Splosion Man  · Marvel vs. Capcom 2  · Shadow Complex  · Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled  · Trials HD 2010 Castlevania: Harmony of Despair  · Hydro Thunder Hurricane  · Lara Croft and the Guardian of Light  · Limbo  · Monday Night Combat 2011 Bastion  · From Dust  · Fruit Ninja  · Insanely Twisted Shadow Planet  · Toy Soldiers: Cold War Other Promotions Days of Arcade The Dishwasher: Dead Samurai  · Flock!  · Hasbro Family Game Night  · Lode Runner  · OutRun Online Arcade  · Puzzle Quest: Galactrix  · Uno Rush Block Party Toy Soldiers  · Scrap Metal  · Perfect Dark  · Game Room Game Feast Hydrophobia  · Comic Jumper: The Adventures of Captain Smiley  · Pinball FX 2  · Super Meat Boy Games for the Holidays A World of Keflings  · Raskulls  · ilomilo House Party Hard Corps: Uprising  · Full House Poker  · Bejeweled Blitz Live  · Beyond Good & Evil HD  · Torchlight Related Topics Xbox Live Arcade  · List of Xbox Live Arcade games  · Microsoft Game Studios