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This article may be written from a fan's point of view, rather than a neutral point of view. Please clean it up to conform to a higher standard of quality, and to make it neutral in tone. (October 2010) This article may not meet the general notability guideline. Please help to establish notability by adding reliable, secondary sources about the topic. If notability cannot be established, the article is likely to be merged, redirected, or deleted. (October 2010) Initial D Arcade Stage 4 Early poster for Initial D Arcade Stage 4 Developer(s) Sega Rosso Publisher(s) Sega Platform(s) Arcade Release date(s) JP February 21, 2007 HKG June 2007 AUS July 2007 NA November 2007 Genre(s) Racing Mode(s) Single player, in-store multiplayer Cabinet Sit Down Arcade system Sega Lindbergh Display WXGA Initial D Arcade Stage 4 is a racing game developed by Sega Rosso. It is the sequel to Initial D Arcade Stage Ver.3. The game underwent location testing from October 21, 2006 to October 30, 2006 in game centers in Tokyo, Osaka, and Aomori, Japan, and was released on February 21, 2007. The international version was released in July 2007 which is named Initial D 4. Unlike the older games in this series, which were revisions of the original title, Initial D Arcade Stage 4 has a completely new physics engine written by Sega Rosso for the Sega Lindbergh arcade system. Initial D Arcade Stage 4 features animated cel-shaded characters interacting with each other. The cabinet has a 32-inch 16:9 LCD screen supporting WXGA resolution (1366 x 768). The gear shift has been relocated to a lower more realistic location. The Japanese version of the game supports connection to Sega's All.Net online play network, allowing players from different arcades to play against each other. For saving player data this game uses IC cards like other Lindbergh games such as Virtua Fighter 5, and Power Smash 3. The player can store data such as their vehicles, modifications to vehicles, avatar customizations and time attack times. Additionally, unlike the past three versions of the game, in which the player is limited to one car per card, the player can now store data for up to three different cars. Additionally, the IC Card can be used for 150 plays, as opposed to cards for past versions which can only be used for 50 plays. Players will not be able to transfer data from versions 1 through 3 because the card slot for this game cannot accommodate these cards. Contents 1 Car List 2 Courses 3 Car modification 4 Soundtrack 5 See also 6 References 7 External links // Car List The lists in this section may contain items that are not notable, encyclopedic, or helpful. Please help out by removing such elements and incorporating appropriate items into the main body of the article. (February 2009) The following is a selectable car list according to the Official Initial D Arcade Stage 4 website. Note that unlike previous versions of the game (which only added cars to expand its lineup), IDAS4 has removed cars which were deemed unpopular with players and/or non-canonical with the manga series. Toyota Trueno GT-APEX (AE86) LEVIN GT-APEX (AE86) LEVIN SR (AE85) MR2 G-Limited (SW20) Altezza RS-200 (SXE10)* Mitsubishi Lancer Evolution III GSR (CE9A) Lancer Evolution IV RS (CN9A) Lancer Evolution IX GSR (CT9A) (New car) Nissan Skyline GTR V-Spec II (BNR32) Skyline GTR V-Spec II Nur (BNR34) Silvia K's (S13) Silvia Q's (S14) Silvia Spec-R (S15) 180SX Type X (RPS13) Mazda RX-7 Type R (FD3S) RX-7 Infini III (FC3S) RX-8 Type S (SE3P)* Roadster S Special (NA6C)* Honda Honda Civic Type R (EK9) Civic SiR II (EG6) Integra Type R (DC2) S2000 (AP1) Subaru Impreza WRX STi Version V Type R (GC8V) Impreza WRX STi (GDBF) (New car) Suzuki Suzuki Cappuccino (EA11R) "Initial D" brand: Sileighty * Available since Version 1.50 (Initial D Arcade Stage 4 Kai) and International Edition. Courses To chronicle with the Initial D manga, the stages have been tweaked as well. Some stages that are not featured in the new series are removed, with the others receiving tweaks and overhauls. As with the previous series, the race may be set in day / night as well as being dry or having rain. Lake Akina (Easy) (NEW COURSE) Lake Akina replaces the fake Myogi as the "beginner" course. Similar to the previous series, this is a course similar to a circuit such that the start and finish point are at the same location. Myogi (Normal) (NEW COURSE) Unlike the previous series, the new Myogi is more realistic, the full-length, point-to-point course seen in the manga & anime, and on the Initial D: Special Stage game for PlayStation 2. It is a mountain road with a forward and reverse direction similar to Akagi and Akina. Unlike the actual route, the game version is noticeably wider, possibly to reduce the difficulty. Akagi (Hard) Akagi is retained from the previous installments, with no changes to the course except the graphics. Akina (Hard) Being the primary course, Akina is retained as well. However, the snow racing weather condition is removed. Irohazaka (Hard) Being a one-way road, all races in Irohazaka are Downhill. However the uphill (reverse) route can be selected in time-attack mode and in-store battle mode. --Irohazaka Reverse has been selectable since Ver.3-- Tsukuba (Expert) (NEW COURSE) The Tsukuba touge is the final stage in the game. It is a long, narrow and windy mountain road that comprises both an uphill and downhill section with a lot of hairpin turns. To chronicle with the manga, this is the stage where the player will meet the toughest opponents including the "God Hand", "God Foot" and Project D. Special Match After completing the Tsukuba stage, the player automatically starts a match with the legendary racer, Bunta Fujiwara. The stage is set in the Akina downhill, with a dry track and at night. Regardless of the result the game is considered "complete" after this stage, and Bunta will appear as Akina's final opponent during the succeeding playthroughs Car modification When playing with the IC card inserted, the game allows a degree of modification to the player's car. The car tuning and customization is done on the machine every three ejects of the card. There are 4 customizing shops in game, each taking care of the following categories: Performance (Includes engine, transmission, airflow (intake and exhaust), suspension, weight reduction and electronics) Bodywork (Includes Wheels, decals, mirrors and similar) Aerodynamic parts (Includes ground effect kits, hoods and spoilers) The player's avatar (accessible every 6 ejects). The performance parts are sub-divided into 5 tabs, and each tab contains 7 parts that needs to be purchased in order. The bodywork and aerodynamic parts can be purchased in any order. Except the player's avatar, all parts needs money, which is calculated in points. Points can be awarded by playing the game and winning over the opponents. Depending on the car model, special parts can be installed. Example of these include the race engine found on the Toyota AE86 and the misfiring system on the Evolution III. The player's avatar is customized randomly, with the new parts selected with a reel similar to a slot machine. Soundtrack Course Artist Song Intro m.o.v.e Out of Kontrol Lake Akina Manuel Let's Go, Come On Fastway Go Beat Crazy Myogi D-Team Speed Car The Spider From Mars Fly To Me To The Moon & Back Akagi Fastway Revolution Digital Planet We'll See Heaven Akina Lia All Around Dave Rodgers Eldorado Irohazaka Fastway Raising Hell Fastway Space Love Tsukuba Manuel No Control Symbol Forever Young Against Keisuke, Takumi, and Bunta Ace Rider Of The Sky Spock The Fire's On Me Ending m.o.v.e Namida 3000 See also Initial D - anime & manga Initial D (film) - 2005 Live-Action Movie Initial D Arcade Stage - Information on other games in the series References "Official website for Initial D". http://initiald.sega.jp/.  "IGN review of Initial D Arcade Stage 4". http://games.ign.com/articles/732/732997p1.html.  External links Official website (English) Official website (Japanese)